Update #3: HE NOW LIVES! Animation and Modeling


This week I have been getting swamped by midterm projects from other classes, so I have not been able to work on this project at the intensity as I was before, but all is well! I plan on continuing at the speed I was before after I’m done with all my midterms this coming Tuesday the 9th. This week I have been shifting my focus from coding and moving to building assets and modeling, texturing, and animating NPC characters. I still have coding to do, mostly a lot of refining of code but most of the core gameplay is intact! For a one lady team I think I am in a great spot and have been on goal if not a little bit ahead.

Coding:

Blep and Pep now LIVES!! Almost all animations for Blep and Pep have been added Walking, jumping, swimming, idle, and flying. I have been setting animations for specific movements and have added swimming when in water. When underwater the player may control Bleps swimming direction by using the camera. Along with this I should be able to add underwater music once I get music together for it.

Art/Modeling:

 I have modeled 5 different houses and some pieces to attach to homes such as separate doors and windows. I have made lily pad platforms, may apple “tree/foliage” assets, indoor items such as bookcase, sinks, tables and benches, a clay stove although I might remake that asset. I have also made NPCs Mayor and Grandma and their textures and animations although Im yet to implement them in the game without the models exploding so I might need to refine some things. I tried to make a test NPC that was very simple with very simple animation and it seemed to import in ok, so I must’ve messed up the mesh or joints at some point on the real NPCs.

Sound:

I keep going back to chrome music lab but I found another program in which I think I might record and make my music in called Bandlab. Bandlab is a free music maker program that works in browser and is actually very powerful for what you get for free!

 

Things I’ve yet to get done:

  • Capping and refining the double jump glide
  • Implementation of door interaction on button press instead of jump overlapping a trigger
  • Gate that needs specific number of flowers for it to open
  • Ui for items to show up on screen as you collect them
  • Adding npc animations without them exploding
  • Enemy ai and health systems
  • Shop system?
  • Modeling more Npcs
  • Modeling more smaller assets
  • Main menu and pause screens

Get Blep and Pep!

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